Seamless 8k 3d texture pbr privacy fence with vertical slats painted wood and fence post cap accents free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr privacy fence with vertical slats painted wood and fence post cap accents

IDseamless-8k-3d-texture-pbr-privacy-fence-with-vertical-slats-painted-wood-and-fence-post-cap-accents
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a meticulously crafted privacy fence composed of vertical wooden slats, each painted to preserve the natural grain and subtle imperfections of aged wood. The core material is a fibrous hardwood substrate, characterized by visible knots and slight roughness, indicative of weathered outdoor exposure. The paint layer acts as a durable binder and pigment carrier, providing a muted, slightly faded color that enhances the fence's realistic appearance. The vertical arrangement of the slats creates a linear, repetitive geometric form, emphasizing height and privacy, while the fence posts are topped with distinct post caps that introduce architectural detail and break the uniformity with their subtle beveled edges and smooth finish.

The texture’s surface finish combines a semi-matte painted wood look with areas of gentle wear and weathering, visible through minor paint chipping and grain exposure. This finish contributes to a balanced roughness channel that simulates the diffuse reflection of painted wood, while the normal map richly encodes the fibrous grain, knots, and the subtle bevels of the post caps, enhancing depth and tactile realism. The height and displacement maps capture the slight undulations and relief of the wood grain and cap edges, allowing for convincing parallax and displacement effects in real-time engines. Ambient occlusion is finely tuned to emphasize the shadowing between the vertical slats and around the post caps, reinforcing the fence’s three-dimensional structure. Metallic values remain at a minimum, consistent with organic wood and painted surfaces, ensuring physically accurate light interaction without unwanted specular highlights.

Colorants within the BaseColor texture reflect a palette of softly weathered whites or muted pastels typical of painted outdoor wood, interspersed with natural brown and gray tones from exposed wood fibers and knots. This balance provides visual interest and authenticity without overpowering the overall form. The seamless tiling capability preserves continuity across large surfaces, making the texture ideal for extensive fencing in architectural visualizations, game environments, or product renders. Its high 8K resolution ensures that close-up views reveal intricate wood grain details and subtle imperfections, while maintaining performance compatibility across Blender, Unreal Engine, and Unity platforms.

For practical application, it is advisable to carefully adjust the UV scale to maintain the natural proportion of the vertical slats and post caps, avoiding any distortion that could diminish realism. Additionally, fine-tuning the roughness values can simulate different stages of weathering or repainting, while blending height and normal maps can enhance surface depth without overloading shader complexity. This approach ensures the texture remains versatile and visually convincing across a variety of lighting conditions and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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