Seamless 3d texture pbr 8k glazed ceramic mosaic with floral motifs and pastel palette free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glazed ceramic mosaic with floral motifs and pastel palette

IDseamless-3d-texture-pbr-8k-glazed-ceramic-mosaic-with-floral-motifs-and-pastel-palette
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a meticulously crafted mosaic composed of glazed ceramic tiles, each tile featuring intricate floral motifs rendered in a soft pastel palette. The base material is high-quality ceramic, formed from a fine-grained clay substrate that is shaped into small square tiles arranged in a consistent grid pattern. The tiles are bonded with a thin layer of grout that fills the narrow gaps between tiles, providing structural coherence and enhancing the overall realism of the mosaic. The ceramic tiles exhibit a low porosity due to the high-temperature glazing process, which seals the surface and creates a smooth, glass-like finish. This glossy surface not only accentuates the delicate hand-painted floral designs but also reflects light subtly, contributing to the texture’s photorealistic quality.

The texture is designed using physically based rendering (PBR) principles, offering multiple high-resolution channels to simulate real-world material behavior accurately. The BaseColor (Albedo) channel delivers the pastel color scheme with fine variations and soft gradients that replicate the nuanced pigments used in ceramic glazing. The Normal map captures the slight relief of the hand-painted motifs and the subtle undulations of the tile surfaces, enhancing depth perception. Roughness values are calibrated to reflect the polished ceramic’s glossy finish; areas of glaze irregularity and tile edges have slightly varied roughness to avoid uniform reflections, contributing to the tactile realism. The Metallic channel remains near zero, consistent with the non-metallic ceramic base. Ambient Occlusion enhances the grout lines and tile boundaries, emphasizing the three-dimensional form and spatial separation. Height/Displacement maps provide precise surface elevation data to simulate the raised floral inlays and grout recesses, essential for accurate parallax and displacement effects in modern rendering engines.

Rendered at an 8K resolution, this texture ensures exceptional detail, suitable for high-end visualization projects in Blender, Unreal Engine, and Unity. The seamless design allows for infinite tiling without visible repetition, making it ideal for covering large architectural surfaces such as walls, backsplashes, or decorative panels. The combination of smooth glossy ceramic with intricate floral inlays offers versatility for both classic and contemporary interior environments, lending an artistic yet refined decorative character.

For optimal use, it is advisable to carefully adjust the UV scale in your 3D application to maintain the delicate proportions of the floral motifs, preventing distortion or pixelation. Additionally, fine-tuning the roughness map can help tailor the glossiness to specific lighting conditions, while blending height and normal maps can improve depth perception without introducing harsh edges. This balance preserves the authentic tactile quality of glazed ceramic mosaics and enhances visual immersion in digital scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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