Seamless shiny metal 3d texture pbr 8k brushed metal surface with metal grooves and metal polishing details free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k brushed metal surface with metal grooves and metal polishing details

IDseamless-shiny-metal-3d-texture-pbr-8k-brushed-metal-surface-with-metal-grooves-and-metal-polishing-details
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K texture features a finely brushed metal surface characterized by parallel metal grooves that create a subtle linear pattern across the material. The base substrate appears to be a high-grade stainless steel alloy, chosen for its durability and resistance to corrosion. This metal is composed primarily of iron with chromium and nickel additives, providing a neutral silver-gray coloration with cool undertones. The surface has undergone a mechanical brushing process that produces micro-abrasions and directional grain, which break up light reflections to reduce glare while emphasizing metal highlights and polished ridges along the grooves.

The texture’s composition reflects a layered structure where the polished metal base is overlaid with thin, controlled abrasions that simulate realistic wear and tear without compromising the integrity of the surface. These abrasions add micro-roughness variations that are critical for the roughness and normal maps in PBR workflows, giving the metal its characteristic tactile quality. The metal polishing details are visible as subtle specular highlights, enhancing the metallic shine and creating depth through light scattering on the uneven brushed surface. The texture’s ambient occlusion channel effectively accentuates the recessed grooves, adding shadows that increase the perception of dimensionality and realism.

In terms of PBR channels, the BaseColor (Albedo) map captures the cool, metallic silver tone without diffuse coloration, reflecting the inherent color of polished stainless steel. The Normal map encodes the fine grooves and abrasion patterns, translating the brushed finish into detailed surface relief that reacts accurately to lighting. The Roughness map varies from low values on polished ridges to higher values within the scratched grooves, balancing shine and matte areas. The Metallic channel fully expresses the metal’s conductive nature, maintaining a consistent value to reflect true metal behavior. Height or displacement maps provide subtle parallax effects on the grooves, enhancing the tactile quality without excessive geometry. The Ambient Occlusion map deepens shadowed areas in the grooves and polishing crevices, reinforcing contrast and depth.

This texture is optimized for seamless tiling, allowing it to cover large surfaces without visible repetition, and its ultra-high 8K resolution ensures crisp detail when viewed up close. It is fully compatible with major 3D rendering engines such as Blender, Unreal Engine, and Unity, supporting physically based rendering workflows with accurate material representation. For practical use, adjusting the UV scale to slightly enlarge the groove pattern can improve realism on smaller objects, while fine-tuning the roughness map intensity allows for control over the balance between shine and abrasion. Additionally, blending height and normal maps carefully can prevent harsh shadows and maintain a smooth transition across curved surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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