Seamless shiny metal 3d texture pbr 8k scratched aluminum surface with metal scratches and metal dents free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k scratched aluminum surface with metal scratches and metal dents

IDseamless-shiny-metal-3d-texture-pbr-8k-scratched-aluminum-surface-with-metal-scratches-and-metal-dents
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless shiny metal texture presents a detailed representation of scratched aluminum, capturing the intricate interplay between the metal’s underlying structure and surface wear. The base material is aluminum, a lightweight yet durable metal alloy known for its silvery-gray hue and excellent corrosion resistance. The texture reveals a flat, continuous sheet form typical of industrial aluminum panels or machine casings. The surface exhibits numerous fine metal scratches and occasional dents, indicative of mechanical abrasion and impact damage over time. These imperfections break the uniformity of the metal, lending authenticity to the texture by simulating real-world usage and environmental exposure.

At a microscopic level, the aluminum substrate is depicted as a relatively dense metal with a smooth, reflective finish. The texture simulates a polished or lightly brushed surface where subtle directional grain patterns are still visible beneath the wear marks. The metal polishing effect is achieved through carefully balanced roughness and specular highlights, creating areas where light reflects sharply contrasted with rougher, matte regions caused by scratches and dents. The absence of significant porosity reflects aluminum’s non-porous nature, but the surface abrasion introduces localized variations in microgeometry, captured in the normal and height maps. The color palette remains faithful to natural aluminum, featuring shades of cool gray with slight metallic blue undertones, contributing to a realistic BaseColor (Albedo) channel.

Technically, this PBR 8K texture package includes the essential maps for physically based rendering workflows: a high-detail normal map records the fine scratches and dent depths; the roughness map varies to simulate polished versus abraded zones; the metallic map is consistently high, reflecting aluminum’s metal properties; ambient occlusion enhances the subtle shadows around dents and scratches; and height/displacement maps provide additional surface relief for parallax or tessellation effects. The texture’s extreme resolution ensures crisp detail even on close-up renders, making it highly suitable for use in Blender, Unreal Engine, and Unity projects requiring realistic metal surfaces.

For practical application, it is advisable to adjust the UV scale to balance the visible size of scratches and dents according to the model’s dimensions—too large can look unrealistic, too small may lose detail. Additionally, fine-tuning the roughness map can help achieve the desired balance between shininess and abrasion, while blending height and normal maps can enhance the perception of depth without excessive geometric complexity. This texture is ideal for industrial machinery, vehicle panels, metallic architectural elements, or any 3D asset requiring an authentic aluminum surface that conveys both strength and the passage of time through detailed wear patterns.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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