Seamless shiny metal 3d texture pbr 8k gold plating with metal shine and metal reflections free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k gold plating with metal shine and metal reflections

IDseamless-shiny-metal-3d-texture-pbr-8k-gold-plating-with-metal-shine-and-metal-reflections
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the essence of a refined gold plating metal surface characterized by an impeccably smooth and continuous geometric form, resembling a subtly undulating metallic sheet without visible seams or abrupt transitions. The underlying substrate is a high-purity metal alloy, typically brass or copper, which provides a solid foundation for the gold plating. This base metal offers structural integrity and contributes to the overall thermal and reflective properties seen in the surface finish. The gold layer itself is applied through electroplating, forming a thin, uniform coating with a thickness calibrated to achieve optimal reflectivity and durability. The resulting surface exhibits low porosity and excellent adhesion, ensuring minimal weathering or corrosion over time, which is essential for maintaining the pristine metallic gloss and luster.

The texture’s surface finish is highly polished, enhancing its metal shine and reflections with vivid highlights that mimic real-world light interaction. This polished gold plating features subtle micro-variations and fine grain that prevent the appearance from becoming overly flat, contributing to the realistic metal highlights and glossiness. The PBR maps are meticulously designed to replicate these characteristics: the BaseColor (Albedo) channel conveys the rich, warm golden hue with slight tonal shifts to simulate natural color variation; the Normal map introduces fine surface detail and micro-bumps that catch light dynamically; Roughness is kept low but varied to reflect the polished yet slightly imperfect surface; the Metallic map is set to maximum values to represent the fully metallic nature of the surface; Ambient Occlusion enhances the perception of depth and surface curvature; while the Height/Displacement map subtly defines the micro-relief without disrupting the seamless continuity.

Crafted at an 8K resolution, this texture provides exceptional detail and clarity, suitable for high-fidelity rendering workflows in Blender, Unreal Engine, and Unity. Such resolution ensures that close-up views retain sharpness and that the metal’s reflective qualities respond accurately to dynamic lighting environments. The seamless design facilitates easy tiling on complex 3D models, ideal for applications ranging from fine jewelry and decorative elements to premium industrial parts requiring an authentic gold finish. One practical tip for users applying this texture is to carefully adjust the UV scale to balance the gold plating’s grain and micro-surface details, ensuring the metal highlights appear natural without repetitive patterns. Additionally, fine-tuning the roughness map can help achieve the desired level of gloss, while blending height and normal maps can enhance surface depth for parallax effects without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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