Seamless shiny metal 3d texture pbr 8k polished chrome surface with metal reflections and metal scratches free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k polished chrome surface with metal reflections and metal scratches

IDseamless-shiny-metal-3d-texture-pbr-8k-polished-chrome-surface-with-metal-reflections-and-metal-scratches
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless shiny metal texture showcases a highly polished chrome surface characterized by its smooth, reflective qualities and subtle wear patterns. The base material is a dense, high-purity chromium alloy, known for its exceptional hardness and corrosion resistance. The texture captures the metal’s inherent luster and mirror-like finish, achieved through a finely polished surface treatment that highlights natural metal shine and crisp metal highlights. Geometrically, the surface is predominantly flat and continuous, with faint linear scratches and micro-abrasions distributed irregularly to simulate realistic usage and handling, adding authenticity without disrupting the overall smoothness.

Compositionally, the texture represents a chrome-plated steel substrate, where the underlying steel provides structural rigidity while the chromium plating forms the visible, reflective outer layer. The substrate’s metallic nature is conveyed through the PBR Metallic map, set to emphasize the metal’s conductive properties, while the Roughness channel is finely tuned to near-zero values in polished areas, with slight increases corresponding to the delicate scratches and micro-texture that diffuse reflections subtly. The Normal map incorporates low-amplitude surface imperfections to simulate the shallow scratches and minute surface irregularities that contribute to the tactile feel. Ambient Occlusion enhances shadowing in micro-crevices, lending depth to the tiny abrasions without compromising the overall shine. The Height map is minimal but effective, providing subtle displacement for the scratches and minor surface undulations, reinforcing the 3D realism in close-up views.

Color-wise, the BaseColor (Albedo) map remains neutral and metallic, dominated by silvery gray tones characteristic of polished chrome, with no significant pigmentation or oxidation, maintaining the material’s clean and reflective identity. This absence of colorants or pigments aligns with the metal’s natural appearance, making it suitable for both industrial and futuristic applications. The texture’s surface finish is distinctly polished rather than brushed or oxidized, emphasizing gloss and clarity of reflections, which is crucial for projects requiring a sleek, high-tech metal aesthetic.

Rendered at an 8K resolution, this texture provides exceptional detail and sharpness, ensuring crisp surface nuances are preserved even under close inspection. It is fully optimized and ready for use in industry-standard 3D software such as Blender, Unreal Engine, and Unity, facilitating seamless integration into diverse workflows. For practical implementation, it is advisable to adjust the UV scale carefully to avoid visible repetition in larger surfaces, and to fine-tune the Roughness map to control the balance between reflective clarity and subtle surface wear. Additionally, blending the Height map with Normal details can enhance parallax effects, adding convincing depth to the metal scratches without increasing geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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