Seamless shiny metal 3d texture pbr 8k industrial metal surface with metal welds and metal bolts free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k industrial metal surface with metal welds and metal bolts

IDseamless-shiny-metal-3d-texture-pbr-8k-industrial-metal-surface-with-metal-welds-and-metal-bolts
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless shiny metal 3D texture is crafted to represent industrial metal surfaces with a high degree of realism. The base material is primarily a dense steel alloy, characterized by its durable, corrosion-resistant properties ideal for heavy machinery and factory equipment. The geometric form follows a layered plating pattern, where overlapping metal sheets are joined by visible metal welds and fastened with sturdy metal bolts. The weld seams display subtle variations in height and roughness, reflecting the thermal effects and material deformation typical of industrial fabrication processes. The surface finish combines polished and brushed metal areas, creating a dynamic interplay between reflective highlights and diffused light scattering. The color palette ranges from cool silvery grays to slightly oxidized bluish tints, indicative of mild weathering and exposure to industrial environments.

The texture’s composition can be broken down into a solid metallic substrate, with weld material acting as a fusion binder between plates. The metal bolts serve as mechanical fasteners, adding dimensional details and interrupting the planar metal surfaces. Fine surface irregularities such as micro-scratches, subtle pitting, and faint oxidation spots contribute to a realistic portrayal of weathered metal. Porosity is minimal but present in weld areas, where microscopic pores and slight roughness capture the imperfect nature of the fusion process. The PBR workflow channels are carefully mapped to reflect these material characteristics: the BaseColor (Albedo) map captures the subtle color shifts and metal finish variations; the Normal map encodes weld bead geometry and bolt heads; the Roughness map differentiates between polished plate surfaces and matte weld seams; the Metallic channel confirms the fully metallic nature of all components; Ambient Occlusion adds depth around seams and bolts, while Height/Displacement enhances the tactile sense of weld ridges and bolt contours.

Rendered at an 8K resolution, this texture provides exceptional detail and sharpness, enabling it to hold up even in close-up views. It is fully compatible with Blender, Unreal Engine, and Unity, ensuring seamless integration into diverse 3D workflows. For optimal results, users are advised to carefully adjust the UV scale to maintain the realistic size of weld beads and bolts relative to the 3D model. Fine-tuning the roughness map can help balance reflectivity, especially in scenes with variable lighting conditions. Additionally, blending height and normal maps can enhance the perception of depth in weld seams without overly increasing geometric complexity, preserving performance while improving visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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