Seamless shiny metal 3d texture pbr 8k silver plating surface with metal shine and metal highlights free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k silver plating surface with metal shine and metal highlights

IDseamless-shiny-metal-3d-texture-pbr-8k-silver-plating-surface-with-metal-shine-and-metal-highlights
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K texture simulates a highly refined silver plating surface characterized by its smooth, polished metal finish. The base material is a dense metal substrate, typically composed of a copper or nickel alloy, onto which a thin layer of pure silver is electroplated to achieve the characteristic silver coloration and enhanced reflectivity. The surface exhibits minimal porosity, resulting in a continuous, flawless appearance with a subtle interplay of light and shadow created by fine metal highlights and natural metal shine. The geometric form is uniformly planar with no distinct pattern, emphasizing the continuous, mirror-like quality of the silver plating without visible seams or surface irregularities.

The texture’s material composition reflects its PBR-ready design through multiple channels. The BaseColor (Albedo) channel captures the cool, neutral silver tone with slight variations to mimic microscopic surface imperfections. The Normal map encodes delicate surface undulations and subtle metallic grain, enhancing the perception of metal reflections and depth. Roughness values are low and consistent, ensuring a predominantly glossy finish that accurately reproduces light scattering on polished silver metal. The Metallic channel is set to maximum values, denoting a purely metallic surface, while the Ambient Occlusion map adds nuanced shadowing in crevices or minor surface features for increased realism. Height or Displacement maps are finely detailed to simulate the micro-texture of the plating, providing subtle parallax effects without compromising the seamless tileability of the texture.

Designed specifically for advanced rendering workflows, this texture integrates seamlessly with Blender, Unreal Engine, and Unity, maintaining fidelity at extreme close-ups due to its 8K resolution. Its high level of detail supports photorealistic visualization of luxury and decorative 3D models, such as jewelry, high-end electronics, or automotive trim. The texture’s seamless tiling capability allows it to cover large surfaces uniformly without visible borders or distortions, making it versatile for both small accent pieces and expansive metal panels.

For optimal results, it is advisable to carefully adjust the UV scale to match the real-world size of the silver plating surface, preventing unnatural repetition or stretching. Additionally, slight tuning of the roughness map can simulate varying degrees of surface wear or polishing, allowing for more customized appearances. When combining height or normal maps, blending should be subtle to avoid exaggerated surface artifacts, preserving the smooth, reflective quality inherent to polished silver metal surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.