Seamless shiny metal 3d texture pbr 8k perforated metal surface with metal mesh and metal holes free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k perforated metal surface with metal mesh and metal holes

IDseamless-shiny-metal-3d-texture-pbr-8k-perforated-metal-surface-with-metal-mesh-and-metal-holes
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture presents a highly detailed perforated metal surface characterized by a precise geometric pattern of evenly spaced circular metal holes arranged in a uniform metal mesh layout. The base material is a high-grade stainless steel sheet, known for its durability and resistance to corrosion, commonly used in industrial and architectural applications. The metal substrate exhibits a polished finish with subtle brushing marks, lending a slightly reflective yet textured surface that captures light realistically. This metal plating is engineered with a thin oxide layer, contributing to a neutral silver-gray hue visible in the BaseColor (Albedo) channel. The perforations create a repetitive lattice structure, enhancing air flow and light transmission, while the metal mesh pattern offers structural rigidity and visual complexity.

From a material composition standpoint, the texture simulates a solid metal sheet reinforced by an underlying mesh framework, with metal holes carefully punched to precise tolerances. The absence of binders or adhesives is notable, as the integrity of the metal surface relies solely on metallurgical bonding and mechanical perforation. The surface finish combines a polished sheen with subtle abrasions and micro-scratches, which are accurately represented in the Roughness and Normal maps to achieve realistic reflections and tactile depth. The Ambient Occlusion channel emphasizes the shadowing around each perforation, enhancing the perception of depth and separation between the mesh elements. Height and Displacement maps recreate the slight embossing around the edges of the holes, simulating the deformed metal caused by the perforation process.

Designed for advanced workflows, this texture is fully compatible with Blender, Unreal Engine, and Unity, supporting physically based rendering pipelines to ensure consistent visual fidelity across platforms. The 8K resolution provides exceptional detail, allowing close-up inspection without pixelation, making it suitable for high-end architectural visualization, product design, and detailed 3D modeling scenarios. The metallic channel is calibrated to replicate the reflective properties of stainless steel accurately, while the combination of maps allows artists to fine-tune material responses under varying lighting and environmental conditions.

For optimal use, it is recommended to carefully adjust the UV scale to maintain the correct size of the perforations relative to the model, preserving realism. Additionally, tweaking the roughness values can help simulate different states of metal wear—from freshly polished to slightly weathered finishes. When integrating height or displacement maps, blending them subtly with normal maps can improve the perception of depth without introducing harsh geometry distortions, especially useful for real-time rendering environments where performance and visual quality must be balanced.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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