Seamless shiny metal 3d texture pbr 8k stainless steel surface with metal polish and metal scratches free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless shiny metal 3d texture pbr 8k stainless steel surface with metal polish and metal scratches

IDseamless-shiny-metal-3d-texture-pbr-8k-stainless-steel-surface-with-metal-polish-and-metal-scratches
Shiny metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the nuanced surface of stainless steel characterized by a finely polished metal base interspersed with subtle abrasion marks and light scratches. The underlying material is a high-grade stainless steel substrate, known for its corrosion resistance and smooth metallic luster. The surface geometry presents a gently brushed pattern with a linear grain orientation, contributing to the texture's softly directional sheen. This brushing effect, combined with metal polishing, creates varied highlights and reflections that give the metal a realistic and tactile appearance. The metal scratches, while delicate, introduce surface imperfections that break uniformity, enhancing the authenticity of the metal finish.

The composition of this steel surface includes the primary metallic substrate, which exhibits a highly reflective base color defined in the BaseColor (Albedo) map. The metallic nature is emphasized through a dedicated Metallic map, ensuring correct light interaction in PBR workflows. Surface details such as the fine scratches and brushed lines are encoded in the Normal map, adding microgeometry for realistic light scattering and shadowing. The Roughness map varies subtly across the texture, reflecting areas of polished smoothness contrasted with lightly worn, more matte regions where abrasion softens the reflections. Ambient Occlusion is applied to simulate natural occlusion in the minor grooves of the brushed pattern, enhancing depth perception without affecting brightness. The Height or Displacement map supports slight elevation differences between the brushed ridges and scratched troughs, providing subtle relief when used with parallax or tessellation techniques.

Color-wise, the texture maintains the characteristic cool gray tones of stainless steel, with slight variations influenced by the metal polish and surface wear. There are no additional pigments or coatings, preserving the material’s natural metallic appearance. Porosity is minimal, as typical with stainless steel, but the weathering effect introduced by fine scratches simulates light mechanical abrasion from regular use. This balance of pristine polish and gentle wear makes the texture suitable for applications demanding realistic metal surfaces that appear functional yet maintained.

Designed for professional use, this texture is fully compatible with Blender, Unreal Engine, and Unity, supporting physically based rendering pipelines seamlessly. Its 8K resolution ensures exceptional detail for close-up renders and large-scale models alike, ideal for industrial design visualization, kitchen appliances, or machinery components requiring a clean yet realistically used metal finish. To optimize usage, it is advisable to adjust the UV scale to match the model’s dimensions precisely and to fine-tune the Roughness map to control the metal’s reflectivity based on environmental lighting. Additionally, blending Height or Normal maps can enhance surface depth without compromising performance in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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