Seamless 8k 3d texture pbr concrete wall fence with black fence shadow and smooth painted surfaces free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr concrete wall fence with black fence shadow and smooth painted surfaces

IDseamless-8k-3d-texture-pbr-concrete-wall-fence-with-black-fence-shadow-and-smooth-painted-surfaces
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a concrete wall fence combined with a black metal fence shadow gracefully cast over smooth painted wood planks. The concrete substrate is composed primarily of cement binder mixed with fine aggregates such as sand and small gravel, creating a dense yet subtly porous surface. Minor weathering is visible through faint micro-cracks and slight discoloration, indicative of natural exposure to elements. The concrete surface is finished with a smooth, brushed texture that diffuses light softly, enhanced in the PBR setup by a moderate roughness map and detailed normal mapping to highlight subtle imperfections and fine grain. The BaseColor channel captures the neutral gray tones of the concrete, while the Ambient Occlusion map accentuates crevices and shadowed areas, adding depth and realism to the wall’s form.

The black fence shadow overlays the scene as a sharp contrast element, simulating a matte black painted metal fence. This metal surface is non-reflective, with a low metallic channel value and a medium roughness to replicate a powder-coated finish. The shadow itself is baked into the albedo and ambient occlusion maps to enhance dimensionality without introducing actual geometry, which optimizes rendering efficiency. Adjacent to the concrete, the smooth painted wood consists of horizontal planks exhibiting a clean, uniform coating with subtle grain details visible beneath the paint. The wood material is a composite of cellulose fibers bound by natural resins and treated with synthetic paint pigments, providing UV resistance and weatherproofing. The smooth wood planks show minimal porosity, reflected in low height map variation and a consistent roughness profile to mimic a fresh, dry finish.

Additional visual complexity arises from the interplay of wet and dry wood textures subtly blended together, suggesting areas of recent moisture absorption that slightly darken the wood tone and shift the roughness to a glossier finish. This variation is carefully represented in the roughness and height maps, allowing dynamic responses to lighting in 3D engines. The texture’s seamless tiling capability supports large surface coverage without visible repetition, making it ideal for architectural visualization in platforms such as Blender, Unreal Engine, and Unity. The 8K resolution ensures high fidelity and fine detail retention at close camera distances, essential for photorealistic fence renderings in modern urban or residential environments.

For practical use, it is advisable to adjust UV scale appropriately to maintain the realistic proportions of the wood planks and concrete panels. When fine-tuning roughness, consider blending the normal and height maps carefully to balance surface detail with smoothness, especially around the painted wood edges where the fence shadow intersects. This approach preserves visual coherence and enhances the tactile quality of the materials under varying lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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