Seamless 8k 3d texture pbr rough metal fence rail with oxidized metal and metal bolts detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr rough metal fence rail with oxidized metal and metal bolts detail

IDseamless-8k-3d-texture-pbr-rough-metal-fence-rail-with-oxidized-metal-and-metal-bolts-detail
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture depicts a rough metal fence rail characterized by a complex interplay of oxidized and corroded steel surfaces. The base material is primarily black iron steel rods, arranged in a linear, tubular geometric form typical of industrial fence rails. These rods are joined by metal bolts which add structural realism and subtle variations in surface detail. The metal substrate shows extensive weathering effects, with corrosion layers forming uneven, porous patches that reflect years of exposure to moisture and air, resulting in characteristic rust stains and patinas. The oxidized finish is matte to semi-rough, exhibiting a tactile grain that enhances the visual depth of the texture.

The composition of the texture reflects the natural aging process of ferrous metals. The steel rods serve as the core structural elements, while the corrosion and oxidation form a complex oxide layer acting like a natural binder on the surface. The rust adds granular aggregates and micro-pitting, increasing the surface roughness and introducing subtle height variations captured in the displacement and normal maps. The metal bolts are slightly less corroded, retaining more metallic reflectivity but still showing signs of oxidation, contributing to the overall weathered appearance. Pigmentation is dominated by varied hues of dark gray, brownish-red rust, and muted black iron tones, all blending seamlessly to simulate authentic material degradation.

In the PBR workflow, the BaseColor (Albedo) map captures the nuanced color shifts from bare metal to rusted patches, while the Normal map accurately represents the intricate surface imperfections including bolt heads and corroded grain. The Roughness map emphasizes the contrast between smoother oxidized metal and roughened rusted areas, providing realistic light scattering and reflections. The Metallic channel retains high values on metal bolts and steel rods but decreases where oxidation dominates, simulating the loss of metallic luster. Ambient Occlusion enhances depth perception around bolts and crevices, and the Height/Displacement map accentuates the subtle relief of rust buildup and metal erosion, adding convincing three-dimensional detail.

This texture is fully optimized for high-fidelity rendering in Blender, Unreal Engine, and Unity, supporting seamless tiling for expansive fence models without visible repetition. The 8K resolution ensures exceptional clarity even on close-up views, making it ideal for industrial, post-apocalyptic, or rustic outdoor scenes. For optimal results, it is recommended to carefully adjust the UV scale to maintain realistic grain size relative to the fence model dimensions. Additionally, fine-tuning the roughness map can help balance the reflectivity between polished bolts and heavily oxidized rails. Employing subtle height or parallax mapping enhances the perception of corrosion depth, improving realism in physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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