Seamless 3d texture pbr 8k wooden fence with weathered wood and fence knots detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wooden fence with weathered wood and fence knots detail

IDseamless-3d-texture-pbr-8k-wooden-fence-with-weathered-wood-and-fence-knots-detail
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an 8K photorealistic wooden fence surface composed of vertically arranged planks, each exhibiting natural variations in grain and weathering. The base material is aged hardwood, characterized by its fibrous structure and visible growth rings. Over time, exposure to outdoor elements has created a rough, porous surface with subtle cracks and surface erosion that accentuate the wood’s organic form. The texture captures fine details such as fence knots—dense, circular grain formations where branches once grew—which add depth and authenticity to the wooden panels. The planks are tightly aligned with minimal gaps, forming a continuous pattern ideal for fencing applications.

In terms of composition, the wood substrate includes cellulose fibers bound within a lignin matrix, giving the material its rigidity and texture. The weathered finish results from natural oxidation and moisture exposure, which subtly modifies the pigment layers and creates a muted, earthy color palette of browns, grays, and hints of faded ochre. Surface imperfections such as small splits, raised grain fibers, and worn edges contribute to the tactile roughness and uneven reflectivity. This complexity is precisely captured in the PBR texture maps: the BaseColor (Albedo) channel shows neutral, desaturated hues with natural shading; the Normal map accentuates the fine wood grain and knot relief; the Roughness map varies across the surface to reflect the combination of matte aged wood and slightly glossy resin deposits; the Metallic channel remains near zero, consistent with organic wood; Ambient Occlusion enhances shadowing around knots and plank edges; and the Height/Displacement map provides subtle depth variations for realistic surface geometry.

This texture is optimized for use in Blender, Unreal Engine, and Unity, offering seamless tiling to maintain visual consistency across large surfaces without noticeable repetition. The 8K resolution ensures that close-up renders retain crisp detail, highlighting every nuance of the weathered wood grain and knot intricacies. When applying the texture, it is recommended to carefully adjust the UV scale to prevent texture stretching and to fine-tune roughness values for the desired balance between matte and slightly glossy areas. Additionally, blending the height map with normal details can enhance the perception of depth, making the wooden fence appear more tactile and realistic under varying lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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