Seamless 8k 3d texture pbr wooden fence with weathered wood and fence post details free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr wooden fence with weathered wood and fence post details

IDseamless-8k-3d-texture-pbr-wooden-fence-with-weathered-wood-and-fence-post-details
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents an aged wooden fence composed of vertically arranged planks and sturdy fence posts. The material base is natural wood, characterized by a fibrous grain structure with visible knots and cracks formed over years of outdoor exposure. The wood substrate exhibits moderate porosity due to weathering, which has caused surface drying and slight splintering. The color palette ranges from sun-bleached ochres to deeper, dry browns, reflecting natural pigment loss and localized discoloration from UV rays and moisture cycles. The fence posts, integral to the form, display rough edges with subtle nail indentations and splinter details, enhancing the geometric authenticity of the plank arrangement and post intersections.

From a material science perspective, the texture simulates untreated, weathered wood without surface coatings, resulting in a matte, rough finish rather than polished or sealed. The organic grain patterns, knots, and fissures serve as natural aggregates within the wood matrix. Adhesive binders are inherent to the wood’s cellular lignin and cellulose composition, while the visible porosity and micro-cracks contribute to the texture’s height and displacement attributes. This complexity is accurately captured across multiple PBR channels: the BaseColor (Albedo) map delivers the nuanced wood hues and color variation; the Normal and Height maps emphasize the rough wood grain, knots, and post details; the Roughness map reflects the uneven matte finish with higher roughness values in splintered and dry areas; the Ambient Occlusion map enhances shadowing in crevices and nail indentations; the Metallic map remains near zero, consistent with non-metallic organic material.

The geometric form is characterized by vertical wooden planks with irregular width and subtle warping, interspersed with robust fence posts anchoring the structure. This plank pattern allows for seamless tiling, making it suitable for large surfaces without visible repetition. The texture’s high resolution at 8K ensures crisp detail even in close-up views, making it optimal for photorealistic renders. It is fully compatible and optimized for popular 3D software such as Blender, Unreal Engine, and Unity, supporting physically based rendering workflows and real-time applications.

For practical application, it is advisable to adjust the UV scale to maintain the natural plank width proportion and prevent texture stretching. Fine-tuning the Roughness channel can enhance the tactile realism by balancing the dry, rough areas with slightly smoother surfaces around nail heads and less weathered sections. Additionally, blending the Height or Parallax maps with Normal maps can improve depth perception on close inspection, enhancing the visual impact of the wood grain and splintered edges without adding excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.