Seamless 8k 3d texture pbr bamboo fence with woven wood pattern and natural knots in dry wood finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr bamboo fence with woven wood pattern and natural knots in dry wood finish

IDseamless-8k-3d-texture-pbr-bamboo-fence-with-woven-wood-pattern-and-natural-knots-in-dry-wood-finish
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a bamboo fence composed of intricately woven wooden strips, showcasing a natural and organic geometric pattern characteristic of traditional bamboo fencing. The base material is primarily dry bamboo wood, exhibiting a rough and fibrous surface punctuated by natural knots and occasional splinters. These knots and imperfections create subtle relief and depth, accentuated by the aged, sunlit finish that highlights the weathered qualities of the material. The woven form interlaces slender bamboo slats horizontally and vertically, forming a tight lattice that enhances the texture’s dimensional complexity and visual interest.

The composition of this texture reflects the inherent properties of bamboo as a natural composite material. The primary substrate consists of densely packed bamboo fibers bound together by lignin and natural resins, which act as organic adhesives within the wood’s cellular structure. The surface displays moderate porosity due to drying and exposure to environmental elements, allowing for fine cracks and rough grain details to emerge. The finish is unpolished and matte, emphasizing the dry, sun-bleached coloration ranging from pale beige to muted golden tones. These pigments arise from natural tannins and weathering effects rather than artificial dyes, contributing to the authentic appearance of aged bamboo fencing.

Within the PBR workflow, the BaseColor (Albedo) channel captures the subtle color gradients of dry, rough wood with light and shadow variations around knots and woven intersections. The Normal map encodes the intricate surface relief of the bamboo fibers, knots, and woven pattern, delivering realistic light interactions and enhancing the tactile feel. Roughness values are elevated to reflect the matte, unfinished surface with slight variations to simulate areas of wear and splintering. The Metallic channel remains near zero, consistent with organic wood materials, while the Ambient Occlusion map deepens shadows in the weave intersections and knot recesses to boost depth perception. Height or Displacement maps define the physical elevation differences of the woven bamboo strips and knots, enabling realistic parallax or tessellation effects.

This texture is optimized at 8K resolution for use in Blender, Unreal Engine, and Unity, ensuring high fidelity and seamless tiling for large-scale environments such as tropical gardens, outdoor patios, or rustic architectural scenes. For practical application, it is recommended to carefully adjust the UV scaling to maintain the realistic size of bamboo strips relative to the scene, and to fine-tune roughness values to balance between dry, rough wood and slightly smoother areas affected by weathering. When using displacement or parallax mapping, blending with the normal map will help preserve fine fiber details without excessive geometric distortion, resulting in a convincing and highly detailed bamboo fence surface suitable for photorealistic rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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