Seamless 8k 3d texture pbr vinyl fence with painted vinyl white fence featuring smooth surfaces free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr vinyl fence with painted vinyl white fence featuring smooth surfaces

IDseamless-8k-3d-texture-pbr-vinyl-fence-with-painted-vinyl-white-fence-featuring-smooth-surfaces
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a vinyl fence designed with a painted white finish that closely mimics smooth wood grain. The underlying material is composed primarily of polyvinyl chloride (PVC), a durable synthetic polymer known for its weather resistance and low maintenance requirements. The fence’s form consists of horizontal slats arranged uniformly, supported by vertical posts and horizontal rails, creating a classic, orderly pattern typical of residential fencing. The smooth surfaces are achieved through a finely calibrated manufacturing process where the vinyl is extruded and treated to resemble freshly painted wood, with subtle grain lines and minimal surface irregularities that contribute to the realistic effect without compromising the clean aesthetic.

The texture’s structure reflects the physical composition of vinyl fencing: a rigid, non-porous substrate reinforced with stabilizers and plasticizers to maintain flexibility and toughness, combined with titanium dioxide pigments responsible for the vibrant white coloration. The surface finish is glossy yet soft, replicating the slight sheen of new paint while avoiding excessive reflectivity, which enhances the material’s natural appearance under varying lighting conditions. The texture maps include a detailed Normal map that captures the gentle wood grain and the edges of the horizontal slats, a Roughness map calibrated to balance smoothness with faint surface imperfections, and an Ambient Occlusion map that accentuates the depth around fence posts and slat overlaps. The Height/Displacement map subtly enhances the perception of depth on the slat edges and painted surface texture without exaggerating surface irregularities. Metallic values are kept minimal to reflect vinyl’s non-metallic, polymeric nature.

Rendered at an ultra-high 8K resolution, this texture ensures exceptional detail and clarity suitable for close-up views and large-scale fence applications. It is optimized for seamless tiling, facilitating coverage of expansive residential or garden fence areas with consistent visual fidelity. Compatibility with Blender, Unreal Engine, and Unity is assured, making it a versatile asset for architectural visualization, game environments, and outdoor scene creation. The realistic portrayal of painted vinyl with subtle wood-like characteristics provides a balanced blend of synthetic and natural aesthetics, ideal for projects requiring clean, modern fencing elements.

For optimal use, it is recommended to adjust the UV scale carefully to maintain the proportional size of horizontal slats relative to the scene, preventing distortion or repetition artifacts. Additionally, fine-tuning the Roughness map can enhance realism depending on environmental conditions—lower roughness values for wet or freshly painted surfaces, higher for slightly weathered appearances. Incorporating the Height map with parallax or displacement techniques can also add convincing depth, especially in close camera angles, enriching the tactile impression of the painted vinyl fence texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.