Seamless 8k 3d texture pbr brick wall fence with chipped paint and painted metal fence rail details free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k 3d texture pbr brick wall fence with chipped paint and painted metal fence rail details

IDseamless-8k-3d-texture-pbr-brick-wall-fence-with-chipped-paint-and-painted-metal-fence-rail-details
Fences
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture depicts a brick wall fence constructed from traditional fired clay bricks arranged in a classic running bond pattern. The bricks exhibit a coarse, granular surface with subtle variations in porosity due to natural sand aggregates and minerals within the clay substrate. Over time, the wall has been coated with paint layers that have chipped and peeled, revealing the rough, reddish-brown brick beneath. The paint remnants present muted earth tones, slightly faded and weathered, indicating exposure to sunlight and moisture. This layered weathering effect is captured through detailed BaseColor maps that combine chipped paint pigment with the underlying brick hues, while the Normal and Height maps emphasize the uneven surface relief and subtle indentations between mortar joints.

Adjoining the brickwork are painted metal fence rails, composed of wrought iron or steel with a slightly rough finish. The metal surfaces show signs of oxidation and wear, with patches of faded paint revealing oxidized, dull gray metal underneath. Fine details such as metal bolts and welded joints are clearly defined, adding structural realism. These metallic elements are accurately represented through the Metallic and Roughness channels, where the worn paint corresponds to higher roughness values and the exposed metal sections exhibit a subtly oxidized texture with reduced reflectivity. Ambient Occlusion maps enhance the depth around the bolts and rail intersections, emphasizing the 3D form and shadowing consistent with real-world fence construction.

The surface finish of the brick and metal components is a balance between rough, weathered textures and the remnants of protective coatings. The brick's porous nature contrasts with the metal's harder, oxidized surfaces, creating a tactile interplay between materials. This rich textural complexity is captured in the PBR workflow by combining BaseColor for color fidelity, Normal and Height maps for accurate surface geometry, Roughness for reflectance variation, Metallic for metal identification, and Ambient Occlusion for shadow detail. The seamless tiling ensures that the texture can be applied repeatedly without visible borders, making it ideal for large-scale urban or rustic fence models.

Rendered at 8K resolution, this texture offers exceptional detail suitable for high-end visualizations in Blender, Unreal Engine, and Unity. The high resolution allows close-up inspection without loss of fidelity, preserving the intricate chipped paint, rust patterns, and brick grain. For practical implementation, it is advisable to carefully adjust the UV scale to avoid repetitive patterning on larger fence surfaces, and to fine-tune roughness values to balance between the matte brick and the slightly glossier painted metal. Additionally, blending height or parallax maps with normal maps can enhance the perceived depth of the chipping and metal bolts, providing a convincing tactile quality in real-time rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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