Cracked & Holes — Seamless PBR Textures (1K–8K)
The Cracked & Holes collection captures fractured, chipped, perforated, and cavity-rich surfaces for believable wear and structural stress. You will find cracked concrete and asphalt, fractured stone and baked clay, peeling paint and plaster, broken and missing ceramic tiles, splintered wood, perforated/expanded metals and grilles, mesh sheets, torn fabric, ripped paper/cardboard, and parched soil/dry mud. Every texture is seamless/tileable and ready for a metal-rough PBR pipeline in Blender, Unreal Engine, and Unity.
Each entry includes consistently named maps: BaseColor (Albedo), Normal, Roughness, Ambient Occlusion, and Height/Displacement where available. Selected assets also offer Opacity (for perforations and meshes) or packed channels (e.g., ORM for Unreal). Resolutions span 1K–8K in PNG/WEBP; albedo is sRGB, scalar maps are linear. Normal maps default to OpenGL; convert to DirectX if needed.
Use these materials to add realistic damage passes to pavements, façades, rooftops, floors, props, and environment sets—ranging from subtle hairline cracks to bold missing pieces and ventilated panels. For production-ready results:
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Keep real-world UV scale (e.g., crack width in millimeters, pothole diameter in centimeters).
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Combine AO + Roughness to deepen cavity contrast and edge breakup; lift roughness on chipped rims for a natural highlight roll-off.
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Prefer Normal + Height/Parallax for close shots; clamp displacement depth to avoid self-intersections.
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Layer with decals, vertex colors, or material masks to blend intact and damaged areas; add a fine detail normal for micro-fissures.
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For perforated sheets, enable opacity/alpha cutout and verify backface shading; align pattern direction to world axes for modular tiling.
AITEXTURED Tools
Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.
3D Texture Generator
AI text-to-texture: type a prompt and get a seamless, tileable base image ready for PBR workflows (great starting point for materials).
PBR Texture Generator
Create a full PBR set (Normal, Roughness, AO, Metallic, etc.) from a single image. Seamless and tiling-friendly.
Online Texture Preview
Instant WebGL viewer: inspect materials on a sphere, plane, and cube. Check tiling and lighting in real time.
Unity / Unreal / Blender Mapper
Re-packages maps per engine: Unreal (BaseColor + ORM), Unity (Mask/MetallicSmoothness), Blender (separate channels).
Image Converter
PNG ↔ JPG ↔ SVG: fast convert, SVG rasterize, embed/trace options, quality & background controls.