Inflated — Seamless PBR Textures (1K–8K)
The Inflated collection focuses on puffy, pillowed, air-filled and quilted surfaces used in fashion, furniture, product design, and stylized environments. Expect materials such as vinyl/PVC and TPU, tufted leather, quilted nylon and polyester, air-mattress cells, bubble wrap, soft foam skins, and modular pillowed panels for walls and props. Every texture is seamless/tileable and prepared for a metal-rough PBR workflow, so you can plug them directly into Blender, Unreal Engine, and Unity.
Each entry ships with consistently named maps: BaseColor (Albedo), Normal, Roughness, AO, and Height/Displacement where available. Resolutions range from 1K to 8K in PNG/WEBP; albedo maps are in sRGB, scalar maps in linear space. Normal maps default to OpenGL; convert to DirectX if required by your engine.
Use these materials to build tufted seats, quilted jackets and bags, inflatable structures for events/exhibits, soft sci-fi modules, toy and wearable props, and Y2K/Bubble aesthetics. For realistic results:
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Keep UV scale true to life (e.g., stitch spacing in centimeters).
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Tune Normal strength for rounded cells; add Height/Parallax for close-ups to accentuate seams.
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Use clear-coat/clear-specular for glossy vinyl; keep roughness slightly higher in valleys to avoid plastic “melt.”
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Add thin-film tint or subtle subsurface/transmission only for semi-translucent TPU/latex looks; most upholstery remains opaque.
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Combine AO + Roughness to emphasize stitch shadows and panel edges; clamp displacement depth to prevent self-intersection.
AITEXTURED Tools
Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.
3D Texture Generator
AI text-to-texture: type a prompt and get a seamless, tileable base image ready for PBR workflows (great starting point for materials).
PBR Texture Generator
Create a full PBR set (Normal, Roughness, AO, Metallic, etc.) from a single image. Seamless and tiling-friendly.
Online Texture Preview
Instant WebGL viewer: inspect materials on a sphere, plane, and cube. Check tiling and lighting in real time.
Unity / Unreal / Blender Mapper
Re-packages maps per engine: Unreal (BaseColor + ORM), Unity (Mask/MetallicSmoothness), Blender (separate channels).
Image Converter
PNG ↔ JPG ↔ SVG: fast convert, SVG rasterize, embed/trace options, quality & background controls.